How to play solitaire
Build foundations in Klondike and FreeCell, or clear full suit runs in Spider. On a game page, Play hint plays a legal move when it finds one, such as moving a card or drawing from the stock.
Klondike: uncover the hidden cards
To win, build four foundation piles from ace to king, one suit per pile. The seven tableau columns start with only their top cards face up. Build down in alternating colors: a red six goes on a black seven. Ordered runs move together. An empty column takes a king or a run headed by one. Tap a card, then its destination. Draw-1 or draw-3 turns stock cards onto the waste, where only the top card is playable. Look for moves that uncover face-down cards before drawing again. Play Klondike →
Spider: build runs in one suit
Spider uses 104 cards and ten columns. Build down one rank at a time, regardless of suit, but move a group only when it forms a descending same-suit run. Complete a run from king to ace and it clears from the board; clear eight to win. An empty column can hold any card or movable run, giving you room to separate mixed-suit stacks. Fill every empty column before dealing a new row from the stock. Play Spider →
FreeCell: keep space for moves
All cards start face up in eight columns. Build down in alternating colors and move cards to the four foundations by suit, from ace to king. Each of the four free cells holds one card. An ordered run can move together only if the empty cells and columns provide enough room to move it one card at a time. Before filling a free cell, check where its card can go next. Play FreeCell →
Other ways to play
Pyramid removes exposed pairs that add to thirteen; kings go alone. Golf and TriPeaks play exposed cards one rank above or below the top waste card, with ace-king wrapping in both. Golf clears seven columns; TriPeaks uncovers three overlapping peaks. Yukon builds down in alternating colors, with no stock; a face-up card takes the cards below it along, even if they are out of order. Scorpion also moves unordered groups, but builds down by suit and clears four king-to-ace runs. Forty Thieves uses two decks, single-card moves and one pass through the stock. Canfield adds a thirteen-card reserve; the deal sets the starting rank for its foundations, which wrap from king to ace as needed.
Which should you play?
Choose Klondike draw-1 if you want to turn stock cards one at a time, or Golf if you prefer removing cards to building piles. Try Spider two-suit for same-suit runs, or Forty Thieves to work with single-card moves. FreeCell lets you see the whole layout from the start. All ten offer Unlimited deals and a date-seeded Daily. For a change from cards, our Word Game Library has unlimited word games.