TriPeaks solitaire with unlimited deals
Twenty-eight cards make three peaks, and every play goes to one waste pile. Chain plays one rank up or down, turning the corner between king and ace, and bring all three peaks down.
This game starts a fresh deal after a reload. Use the deal number to replay the same layout.
Keyboard: Tab to a card or pile, then press Enter or Space to select it or make the move.
The played, win rate and W–L figures cover up to the 400 most recent deal outcomes stored in this browser, and the Daily streak continues across older outcomes. A deal is recorded when you win or leave it after making a move, so a dead end that Undo can still rescue does not count as a loss. The Daily counts once per UTC date, and replaying a recorded deal never adds another play. A later win on a lost deal replaces the loss. Unlimited results are kept separate.
How to play
Uncovered cards play onto the waste when they're one rank above or below its top card, wrapping between ace and king. Every card you lift exposes what it covered, so the peaks open up as you go, and a long chain can clear half the board in one run. The stock is a single pass of twenty-three; spend it wisely. TriPeaks is a modern classic, designed by Robert Hogue in 1989. This version is our own implementation.
Questions people ask
What makes a card playable?
It must be fully uncovered, and one rank above or below the current waste top. Suits never matter, and the sequence can zigzag: 5-6-5-4-3-2-A-K is a legal chain.
Why do chains matter if there's no scoring?
Chains are how you beat the stock: twenty-eight cards must clear on twenty-three stock flips plus the starter, so most deals only fall to multi-card runs.
Can I lose?
Yes. The round ends when the stock is empty and no card can play. Undo can still step back through your last 200 moves, and the deal number lets you replay the same layout.