Solitaire LibraryEvery deal, no limits.

FreeCell with unlimited deals

Every card starts face up, you get four free cells, and almost every deal is winnable. Tap a card, then tap where it goes.

0 moves

This game starts a fresh deal after a reload. Use the deal number to replay the same layout.

Keyboard: Tab to a card or pile, then press Enter or Space to select it or make the move.

0unlimited played —unlimited win rate 0–0Daily W–L 0Daily streak

The played, win rate and W–L figures cover up to the 400 most recent deal outcomes stored in this browser, and the Daily streak continues across older outcomes. A deal is recorded when you win or leave it after making a move, so a dead end that Undo can still rescue does not count as a loss. The Daily counts once per UTC date, and replaying a recorded deal never adds another play. A later win on a lost deal replaces the loss. Unlimited results are kept separate.

How to play

Build the foundations up by suit from the aces. On the cascades, stack downward alternating colors. The four cells on the left each hold one card. Runs move as a unit only when enough cells and empty cascades exist to have moved them card by card. The game does the counting for you and refuses a move that doesn’t fit. Play hint sends cards home first, then looks for cascade moves before it parks anything in a cell.

Questions people ask

Why is FreeCell different from other solitaires?

Nothing is hidden. All 52 cards are dealt face up, so every deal is a pure planning puzzle, and nearly every one can be won. If you lose, the deal number lets you try the exact same cards again.

How many cards can I move at once?

As many as you could move one at a time through your empty free cells and empty cascades: (empty free cells + 1), multiplied by 2 for each empty cascade. An empty cascade you are moving into does not count. With all four cells full and no empty cascade, you move single cards.

What are the free cells for?

Four parking spots, one card each. They give you room to maneuver, but each parked card shrinks the longest run you can move: with no empty cascade, four empty cells let you move five cards, and parking one drops that to four. Park late and retrieve early.